Choosing How to Learn Students use a matching card game to explore and write about how they learn. Read more about Choosing How to Learn
Whose Choice Is It Anyway? Students discuss the ethics of neuromarketing. Read more about Whose Choice Is It Anyway?
What's the Deal? Addiction Card Game Students play a game that models the unknown potential for individual addiction, as well as some scientific inquiry processes. Read more about What's the Deal? Addiction Card Game
Ways of Knowing Students are introduced to models through questions posed by the teacher. Read more about Ways of Knowing